Wheels & basesDirect drive · Entry wheels · Wheel rims
PedalsLoad cell · Entry pedals
Cockpits & seatsRigs · Wheel stands · Seats · Monitor mounts
Displays & add-onsDisplays & VR · Shifters & handbrakes
Motion & tactileMotion systems · Tactile feedback
Compatibility & setupPlatform compatibility · Firmware & drivers · Starter kits
AccessoriesButton boxes & dashes · Gloves, hubs & cables
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Glossary

Sim Racing Hardware terms, explained

Short, plain definitions of the words you'll see on product pages and spec sheets. Each one links to a guide when there's more to know.

A

Aluminum profile
Extruded aluminum beams used to build stiff, adjustable cockpits. Read the guide →

C

Clipping
When requested force exceeds the wheel's maximum and detail is lost. Read the guide →

D

Direct drive
A wheelbase where the wheel mounts straight to the motor shaft. Read the guide →

F

Field of view
The angle of the virtual scene shown on screen; correct FOV shows true size. Read the guide →
Force feedback
Motor forces that let you feel the car through the wheel. Read the guide →

H

Hall-effect sensor
A contactless magnetic position sensor that resists wear. Read the guide →

L

Licensed hardware
Wheels approved by Sony or Microsoft to work on their consoles. Read the guide →
Load cell
A sensor that measures force, used in brake pedals. Read the guide →

N

Nm
Newton-meter, the unit for wheelbase torque. Read the guide →

Q

Quick release
A coupling that lets you swap wheel rims on a base. Read the guide →

T

Triples
Three monitors set at angles for a wide view. Read the guide →

W

Wheel stand
A frame that holds a wheel and pedals without a seat. Read the guide →